Show Me… Actions im Vergleich zu Sentence Builder for ASD Nutzung und Statistiken

The pictures in this app are scenes from the life of a set of characters. We see them eating, playing, sleeping, and studying around their house, school, and town. Each scene has a main idea that is usually fairly obvious and often it has several sub-themes that you can explore with the child. The “Show Me” prompt will ask for the main idea. A typical prompt would be “Show Me… George drank a glass of juice.” or “Show Me… Serena fell and hurt her knee.” The prompt asks the child to identify the picture that best shows the main idea of the sentence. Clues to the correct answer would be a glass of juice or a bandage on a knee. Some prompts are more difficult. “Show Me… It’s warm outside.” doesn't have a “warm” object in the picture but the children in the picture are wearing shorts and eating popsicles. You can help the child draw inferences from the scene to determine which picture is the best match for the prompt. Occasionally there will be a prompt that could apply to either picture. For example, “Ty has a sister named Serena.” is associated with a picture of Ty and Serena and their family. But another picture is labelled “Serena has a brother named Ty.” and shows them picking flowers together. If they should happen to come up on the same screen, both of them are the correct answer to the “Show Me…” prompt but only one is the target. When this happens, you can explore the concept that in games, just like in life, sometimes there is no right or wrong answer. This would be a good opportunity to understand why it is sometimes important to ask questions for more information or be flexible to know that sometimes both answers are correct. This app uses the content from the Word Practice game from LocuTour’s Artic Games & More CD. There are 121 pictures in nine categories: Cleaning, Playing, Learning, Celebrating, Making, Eating, Family, Courtesy, and Miscellaneous. There are four apps in the series: Show Me… People, Places, and Things; Show Me… Actions; and Show Me… Animals, Food, and More; and Show Me… Social.
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NO ONE LEARNS LANGUAGE ALONE. This is a teaching/Learning App. It requires two people, a Language Modeler to teach and a Language Learner to respond. This app lends itself to teaching those with Language Learning Disabilities, the deaf and hearing impaired . THE INDEX includes instructions, sight words and the START button which brings you to the first page for teaching the concept of same or different. As the Learner progresses, you may skip pages, go back and forth for variety and random rotation if you so choose. However, we find uniformity is the consistency needed to learn so we recommend doing it the same way. Use three to four times per week and choose highly desirable and motivating re-enforcers that are then only available while using the app. CHILDREN SCENCES appear side by side allowing the Modeler to work from one and the Learner to generalize with the other. SYMBOLIC ICONS are used instead of text. “Words” are assigned to the symbol and can be changed at any time for vocabulary growth. It allows for the same images to be used throughout the Learner’s language development. For example the icon for ‘boy’ is able to evolve into ‘he’, ‘his’, and ‘him’, this boy, that boy, someone, somebody, some boy, or a name along with the learner’s language. The teachings also help Learners understand questions like Who, What, Where, When, Why and How. THE SENTENCE STRIP located in the center, just below each Scene, designates colors for each part of speech in sentence structure. From left to right, the purple square is for assigning adjectives (requires no icon) such as little, big, friendly, nice, happy. The blue square for people, the red square for action/verb, the green square for thing, and the yellow square for place/prepositional phrase. The ‘Word’ icon colors correspond to their place in the sentence strip providing a visual reminder of complete sentence structure. Scanning the strip from left to right prompts the learner to select options according to their place in the sentence thereby constructing complete and cohesive sentences. The app will not advance an incorrect selection. An inattentive dog appears with an incorrect response and a happy dog appears for correct responses. Touch the dog and it disappears. Positive reinforcement from Modelers will help learner’s progress significantly. The Modeler chooses one side while the learner responds with the other. Modelers assign the words they want Learners to understand to the scene while narrating the scene for the learner. Learners watch as modelers select the corresponding symbolic icon, and speak or sign the word assigned to that icon to describe the scene being narrated. The Learners then create their own sentence to narrate their scene. Symbolic icons are used for modelers to assign language. This allows for language development and sentence structure evolution. Touch the left or right arrow under the sentence strip to go back or advance a page. Touch the upper left arrow to return to the index page. Prerequisite skill: visual discrimination of same and different. This is needed to in order to compare and contrast the side by side scenes, create new sentences, and participate in simple observational discussions: the goal of this method. Work sheets to gain this skill are presented in the beginning of the app. Please Contact Us By Email at sumnsub@gmail.com for any and all questions.
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Show Me… Actionsvs. Sentence Builder for ASD Ranking-Vergleich

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Show Me… Actions VS.
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Dezember 19, 2024