Picture the Sentence HD im Vergleich zu Social Quest Nutzung und Statistiken

From theimums.com: "I think the developer has done a great job with this app – it is engaging, simple to use, is very adjustable allowing it to be used by students with a range of abilities, and has the ability to track settings and data from multiple students. All this for $9.99 – a real bargain!! Highly recommended!" “She is eating an apple under the tree.” What does that sentence really mean? What would it look like? Picture the Sentence is an exciting app designed to practice language and auditory processing tasks at the basic sentence level. This app offers three different levels of difficulty so the child can learn how to attend to important elements of a sentence and “picture it,” attaching meaning to the words and eventually forming mental pictures without visual support. It is also an excellent choice for anyone who is trying to learn and understand the English language. **Turn the voice commands off and the text feature on, and this game can also be a great way to practice basic reading comprehension skills too! We have incorporated a cute “Pick-a-Door” game, which can be selected at varying intervals so the user can take a break and have a little fun. The user opens each door until an animal comes out and says, "You found me!" Now also included "Pop a Bubble" reward game! Options in the Settings Include: • Choice of color drawing icons or stick figures • Levels include: Easy (slow, with visual support staying on the screen) Intermediate (faster rate with pauses, with visual support flashing briefly on the screen) and Advanced (no pausing or visual support) • Text on/Text off • Choice of subjects: Pronouns (He/she/they) or nouns (boy/girl/children) • Sandtimer (This delays the presentation of the picture choices so there is a greater challenge to the child’s working memory.) It is enabled in the "default" mode but can be easily turned off • Sentence Types: Subject + verb, subject + verb + object, subject + verb + prepositional phrase, subject + verb + object + prepositional phrase *Progress/Data tracker that allows you to collect and save data, email it or print it *Select the number of choices Hamaguchi Apps is dedicated to the mission of bringing high-quality apps to the general public and professionals for affordable prices. *Please contact our tech support if you are experiencing any technical issues with our apps. We will always help you troubleshoot it and get back to you generally within one business day. info@hamaguchiapps.com PRIVACY POLICY: We do NOT collect personal data from our users and have no ads. Personal data regarding user performance on the tasks on this app are self-contained and not transmitted in any way. There are no in-app purchases in this app. Developed by Patti Hamaguchi, M.A., CCC-SLP, a noted speech-language pathologist and author of Childhood Speech, Language & Listening Problems: What Every Parent Should Know, as well as books on the treatment of auditory processing disorders. To find out more about this app, report a problem, ask a question or find out about our other upcoming projects, visit our website: www.hamaguchiapps.com
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** Best Educational App by Teacher with Apps ** Social Quest is an application developed by author and Speech-Language Pathologist (SLP) Rosie Simms to improve pragmatic language comprehension and expression in a variety of social situations for older elementary, middle school, and high school-aged populations. Social Quest uses real life situations and contextual images to present the professional, parent and student with ‘’jumping off’ points for discussing the “why” and “how” of social language usage. The app utilizes a problem-solving quest theme in which students navigate various locations and earn “rewards” linked to social competencies. Social Quest incorporates narratives about real-world situations in the home, school and community along with questions designed to increase positive social communication. The app is based on story-based intervention, a technique found to be effective for children with autism as documented in the National Autism Center’s Evidence-Based Practice and Autism in the Schools (2011)*. Questions about what to say, do, and infer in a wide variety of situations will target skills such as perspective-taking, conversational maintenance and transitions, gauging other people’s reactions, taking turns, problem solving, understanding humor, greetings, and scripts for social contexts. Situations and questions also address development of self-talk for social situations, a strategy that can reduce anxiety and improve communication skills (Sze & Wood, 2007) Students earn visual “rewards” to reinforce their progress throughout the app, and these are based on key social competencies for upper elementary-high school students (Bedrosian, 1985, Larson & McKinley, 2003, Landa, 1992, Smith-Myles, 2004). For example, the “Hall of Rewards” will eventually be filled with virtual tokens such as a Steed, to “help you be motivated and get going,” and a Book of Spells, “to help you make plans and complete tasks.” Earned rewards can be reviewed at any time and can be used outside the context of the app to discuss and promote use of skills. Social Quest can be used to: -Help students identify a correct and incorrect response to a social situation. -Give students the opportunity to give more than one answer in a given social situation, reflecting the flexibility of social scripts. -Choose to respond to questions from differing locations: Home (kitchen, bedroom, living room, bathroom, garage/yard); School (classroom, auditorium/library, cafeteria, hallway/office, yard/gymnasium; Community (grocery store, mall, restaurant, neighborhood, movies, doctor/dentist office). -Stimulate individual or group discussion of occurrances and narratives related to students’ own life or similar contexts, which in turn allows them to practice social skills and language. Social Quest has the following Features: -Receptive Activity in which students identify correct answers to a social question (presented with text, audio, and accompanying image). -Ability to customize Receptive Activity to require student to provide one or two correct answers to modify level of difficulty. -Selection of specific locations and corresponding social contexts to work on. -Expressive Activity in which students respond to open-ended questions corresponding to those asked in Receptive Activity. Expressive questions are worded more broadly to promote generalization of skills. -More than 800 questions across Receptive and Expressive Activities. -Hall of Rewards provides virtual reinforcement of progress and context for further discussion of skills. -Data and report card kept on each student, report can be printed or emailed to parent or self for record-keeping. -Ability to add student photo or avatar to represent each player in the game. *See app description on www.smartyearsapps.com for full titles of references.
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Picture the Sentence HD VS.
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Dezember 26, 2024