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- Spatial Problem Solving Vs. Letter Recognition - US
Spatial Problem Solving im Vergleich zu Letter Recognition - US Nutzung und Statistiken
This app is designed to assist in the development of spatial reasoning skills. Educational researchers have found that the elementary curriculum is strengthened when teachers make more of a conscious effort to include spatial reasoning challenges as classroom activities.
Spatial reasoning skills seem to be somewhat localized in the brain. The posterior parietal cortex (PPC) is the area of the brain associated with spatial awareness and plays a role in the perception of 2D and 3D objects in space.
Other areas of the brain are more critical in processing verbal information. Logical and sequential processing have been found to be more often associated with the left hemisphere of the brain but research on hemisphericity of the brain is evolving and this concept is debated by neuroscientists.
This app provides an open area for exploration. Students can invent their own space filling activities using the number bars to create shapes. Similar space filling projects can be provided using tangrams. The main purpose of this type of activity is to visualize the size and rotation of the shapes that are required to cover an open area. Unlike tangram puzzles, all of the pieces here are based on one or more squares. The shapes represent the numbers from 1 to 10.
The app also provides a set of challenges. These are accessed by tapping the question mark icon. The object for each challenge is to cover the open areas in the puzzle with number bars. In most cases there are several ways to solve it.
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Recognising and remembering the different forms that a letter can take increases children’s awareness as they see them in other contexts and begin to use them in their early writing. The simple game play of this visually-engaging app follows the rules of pelmanism. Select a pair of letter pebbles, hear their name and sound and watch to see if they match. If a pair is found, they remain face up. If not, they turn over. Try to remember what you saw though as you might need some of those pebbles later! When a game is over, a new set of pebbles appears with letters selected randomly.
Teacher options allow you to choose what matching takes place: lowercase to lowercase, uppercase to uppercase or uppercase to lowercase.
FEATURES
- Learn the name and sound of each letter and its lowercase/uppercase shape
- Turn a pair of pebbles to find matching letters
- Use settings to choose matching options: UC-UC, lc-lc or lc-UC
- Use settings to reduce/increase the number of pebbles used in a game
- A Read Me file with guidance on other ways to support letter recognition in children
- No third-party advertising
- No in-app purchases.
WHO IS YELLOW DOOR?
We are a publisher offering a range of inspiring and innovative literacy and maths resources. From multisensory games to interactive software, we combine hands-on learning with open-ended technology to promote communication and language, collaborative play and creativity across the curriculum. Our aim is to produce resources that are appealing to small hands and curious minds, and that will help build an engaging, playful learning environment for all young children.
OTHER APPS FROM YELLOW DOOR
Pre-Writing App
Letter Formation App
Come Alive Traditional Tales (6 individual apps)
Come Alive Nursery Rhymes
Come Alive Sound and Letters
Come Alive Listening.
REVIEW THE APP
We would love to know what you think of our new app, so please leave a review!
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Spatial Problem Solvingvs. Letter Recognition - US Ranking-Vergleich
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Spatial Problem Solving VS.
Letter Recognition - US
Dezember 11, 2024