Hell Hunter: Anti Nomen im Vergleich zu Inquisitor's Heartbeat Nutzung und Statistiken

Elyon’s story is about to be told… In our days, in a world where technology has spread worldwide, mankind can’t even imagine that vampires and all the creatures of the night exist. Elyon is a dhampir and a vampire hunter and you, blood seeker, will help him to hunt Dracula, the lord of darkness. Explore modern Transylvania and survive the chase of an unbeatable creature… How long can you last? A new adventure with 100 new maps in 10 different scenarios! Over 7 hours of gameplay. Do you have the courage to follow Elyon during his hunt for Dracula? You will be chased by werewolves in the forest, you will need to make it through an attack of the revenants, and survive the chase of an unbeatable creature… Follow Elyon in this new horror adventure, will you be brave enough? Credits Hell Hunter: Anti-Nomen A game by Giovanni Debidda (aka Tenkarider) Game design Giovanni Debidda Programming by Giovanni Debidda and Massimo De Pasquale Story by Giovanni Debidda Sound design, SFX and music by Giovanni Debidda, Marianna Murgia and Freesound.org Test by Tiziano Ferraro, Enea Cabra, Douglas Gallo, Joel Parraz, Manuele Bonini (a.k.a. Sanzef), Riccardo Vecchi and Giovanni Debidda Voice by David McCallion Store Icon Art by Laura Ceccardi Porting by Matteo Manicone (More Game studio) Administrative Direction by Mirko Venturi Special thanks to: Marta Cappelletto, Andrea D’Angelo, Elia Grasselli and Katerine De Santis An audiogame made and produced by AUDIOGAMES ASSOCIATION
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Game description Inquisitor’s Heartbeat catapults the player right into the 1300s, the height of the brutal Inquisition. Accused of heresy for being in possession of a forbidden book, Nicholas Eymerich, the game’s main character is imprisoned in the dungeon of a castle: he must escape from his cell and retrieve the precious book that has been stolen from him, before it is taken to the monastery beyond the forest, and destroyed forever. In more than 6 hours of gameplay, the player has to find his way through 35 labyrinthine levels divided into 7 different settings, without being spotted by guards and ferocious beasts, trusting only his own ears. There is also an ‘endless’ game mode, where the mazes are generated one after the other, always with a different map. Developed for PC and Mac, and soon available also for iOS, Inquisitor’s Heartbeat is the result of a joint effort by Rising Pixel and Ornitocopter, with the soundtrack by the talented Luca Rungi, and TiconBlu as publisher. Game instructions iPad/iPhone: move around by touching the 4 edges of the screen to move, and touch the central area for the actions (pulling levers, gathering objects, etc.). Your character always moves in the selected direction at the same pace, one step at a time: just like moving on a chessboard. It is essential that you count your steps, listening to the different noises from the ground, paying attention to the echo and the sound variations, or if you bang into a wall... you're probably going in the wrong direction!
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Hell Hunter: Anti Nomen VS.
Inquisitor's Heartbeat

Januar 9, 2025