Holon vs Mazetools Soniface Usage & Stats

Holon lets you perform improvised electronic music by moving spatially between different locations. Holon uses the iPhone's sensors and GPS data to generate musical parameters. In this way, music is created as a result of your behaviour and activities in the environment. - Holon is a passive, “zero-UI” app, which means no screen interaction is required. Instead, the physical world becomes a tangible musical interface that facilitates musical agency. - Use functional feedback, (proprioceptive/locomotor/biofeedback) to support your activities, as passive operation allows you to remain fully immersed in real-world interactions. Holon is not just a passive listening experience though, it is an interactive score that adapts to your context. - Instead of waving your phone around, use headphones for immersive auditory feedback and place the phone in a pocket for action-perception coupling to work properly. This also reduces screen time. - For even further musical embodiment, Apple AirPods 3/Pro/Max can be used as head tracking controllers that add fills and modulation to the music. Set them to transparency mode for improved situational awareness and natural acoustic blending. - Holon provides a seamless auditory experience that responds to real-time movement and location data. The app now reflects changing environments (urban morphology) by responding musically to Land Use/Land Cover (LULC) data and proximity to landmarks and Points Of Interest (POIs). - Holon showcases the Holonic white-label B2B platform for Auditory AR applications - send business inquiries to info@holonic.systems - Become part of the circuit and... Become Sound™ Holon is based on theories of affective design, urban musicology and biomusicology. Through entrainment and sonification, Holon couples self-movement with sound in order to support and encourage activity in different ways. Holon synchronizes the tempo of the music with your activity: BPM is calculated from speed when in a vehicle, from step rate when walking, from heart rate if stationary and wearing an Apple Watch. Holon uses data from Geographic Information Systems and various onboard sensors to create data-driven, auto-generated, long-form content. The data is synthesized in realtime on your device, based on musical frameworks created by artists, who can now, as an exclusive first, use the miRack virtual modular system for synthesis. This results in emergent musical events and complex sonic transformations that are perceptually and structurally coupled with user activities. Entering certain areas changes the music in several ways. We’ve categorised land use areas (zoning, basically) and nodes (PointsOfInterest) according to their amount of human activity. This means that the intensity of the music increases or decreases depending on the area. Natural areas (parks, water) lower it and results in ambient music. Retail zones increase it, as do transportation and industrial areas. POIs are categorized into Transit or Utility nodes. These respond to your proximity and result in various interactions, ranging from influencing the melody or adding percussion elements as you pass them. POIs include amenities, street furniture, bars, hotels, cafés and also objects related to urban mobility. Holon offers an alternative to generative AI and streaming algorithms. In the Holonic model, audiences become performers, performers become composers, and composers become world builders. Artists can use the Holonist editor app to map data to musical parameters. As an exclusive first, the miRack virtual modular synthesis platform is now available to synthesize sound for musical interactions embedded in places and objects. This is sonic placemaking on an epic scale. Through the use of perceptual correlation, conceptual blending, and action-perception coupling, Holon creates personally meaningful and contextually relevant multi-sensory Ubiquitous Music experiences.
  • Apple App Store
  • Free
  • Music

Store Rank

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Mazetools opens up a unique approach to music and creativity. It's about exploring sounds in a new way, experiencing them visually, changing them through gestures, coming across something in the process, a sound, a melody, a groove, a song... For the first time, we have integrated an interface that allows you to control sound through movement. This is done through the camera of your device and ML-based body recognition. It enables new musical experiences and shared creative moments. Mazetools are unique in their operation and complex in their own way. For some it's a welcome change, for others it's too crazy, for some it's just the right introduction to the world of sound. There are currently two Mazetools: Mutant and Soniface. Mutant is comparable to a loop machine and works with a defined number of instruments. It produces results quickly, but thanks to the Hypercube it offers the possibility to change everything with a swipe and to hear sounds that always surprise us. Soniface, on the other hand, is more modular when it comes to adding instruments. The settings of the synth, sampler and rhythm modules go into great detail. An important feature is the Gridsynth, an area of lines that correspond to a scale over several octaves. Automation plays a major role in Soniface: all instruments and their controllers can be controlled via LFOs, touch and camera-based body tracking. Key Features - Creative space to explore sound, music and geometric visuals - Experiment with audio and visual objects and create your own scenes - Operate controllers and play instruments via multitouch - Motion interface to control instruments and parameters through gestures, movements and dance - Cross-platform compatibility of project files - Simple design for mobile devices, complex (regular) design for tablets and desktops - Advanced in-app guide, FAQ & help function in English and German Instruments - Gridsynth - A generative, visual synthesizer for drones and melodies incl. sequencer & arpeggiator - Rhythm sequencer for sample- and synth-based basses and drums - Spatial & granular soundscape sampler incl. mic input, sample library and file integration - Key interface for cross-instrument tonality incl. progression sequencer - Interactive LivePad and keyboard for Gridsynth, Bass & Sampler Automation & Connectivity - Advanced controller automation incl. multi-touch editor, body tracking interface - MIDI input and output - Master FX and Ableton Link - Audiobus & Inter-App Audio (experimental support) - Normal mouse and keyboard support Mazetools Soniface is free worldwide and without advertising. You can support our work, our vision and all Soniface users by purchasing Soniface Pro, which includes additionally: - Unlimited instruments (Mazes) - Pattern mode to create unlimited scenes for songs and performances - Visual mode with Airplay live video output for performance & VJing - Unlimited internal audio recording (.wav, up to 7.1 on desktop). We do our best to avoid bugs. So feel free to write us bugs and problems. Much more content, terms of use, credits and FAQ are in the app's guide. About Mazetools We are Stephan and Jakob, when we were 13 in 1999, we exchanged our first beat loops on floppy disks and wrote raps on them. Today we are still fascinated by sound, release our music and realize multimedia performances. You can find more information on Ectoplastic.com. With this background, we share a lot of practical experience with Mazetools, from generative sound & visual patches to the development of multi-touch & motion tracking interfaces and VR sound development. We use this technological core to empower creativity, make musical expression inclusive and thus democratize electronic music. We are still within this process, but there is a lot of potential! We invite you to join us. Every purchase directly supports, every positive review, post and constructive feedback. Thank you very much!
  • Apple App Store
  • Free
  • Music

Store Rank

- -

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Holon VS.
Mazetools Soniface

November 28, 2024